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How To Level Up Athletics Cyberpunk

This is a guide to the Athletics Skill Tree in Cyberpunk 2077. Acquire how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.

Gained by punching or using melee weapons, too equally jumping. Past equipping a weapons with a high attack speed (like a katana), yous can mash the assail button for about 35 seconds to gain 20 EXP.

An extremely easy exploit for leveling upwardly Athletics quickly involves inbound berserk mode, then quickly attacking with a melee weapon equipped. This will permit you lot to level up roughly once a minute for lower levels. An Operating Organisation with a long duration, such as the Militech Berserk MK.v is best for this.

1 2 3 iv
- Increases Conveying Capacity by 20. +one Perk Point(s) Increases Stamina by 5%.
v 6 7 8
Increases Stamina Regen Rate past 10%. Increases Carrying Capacity by 40. +1 Perk Point(southward) +1 Perk Point(s)
9 10 11 12
Increases Health by 5%. +1 Perk Bespeak(s) +1 Perk Betoken(s) Increases Health past 5%.
13 fourteen fifteen 16
Increases Carrying Chapters past 100. Increases Armor by 3%. Increases Health Regen Rate Exterior Gainsay by 10%. +1 Perk Betoken(southward)
17 xviii 19 xx
Increases Health by 5%. Increases Armor by 3%. +1 Perk Point(s) Unlocks the last Perk in the Skill tree.
Perk Attr. Level Result at Lv. 1 Rating & Reason
Hard MotherfuckerHard Motherfucker Level 20 in Athletics When entering combat, Armor and Resistances increase by 10% for 10 sec.
+i% per Perk level.
S Rank Icon
More reduction to damage taken is e'er expert.
RegenerationRegeneration 3 Health slowly regenerates during gainsay. C Rank Icon
Regenerating in combat takes besides long to outset and regens as well boring. Using Healing items are much more than effective
Pack MulePack Mule 3 Increases carrying capacity by threescore. B Rank Icon
Increased carrying capacity is useful, but inventory management is fairly piece of cake when your vehicle is also a mobile stash. Pack Mule volition only increase the time before you need to do inventory direction.
True GritTruthful Dust 3 Increases max Stamina past ten%. A Rank Icon
More stamina is proficient for whatsoever build to let you dodge and run more, and even ameliorate on melee builds
Soft On Your FeetSoft On Your Feet 5 Reduces fall damage by five%. C Rank Icon
Decreased fall damage isn't something you will find useful through your playthrough in whatsoever build or situation.
EpimorphosisEpimorphosis 7 Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. B Rank Icon
This is a dainty quality of life perk, only is not necessary to have in the long run equally there are a ton of healing items y'all can use.
WolverineWolverine 7 Health regen activates 20% faster during combat. C Rank Icon
Even with 90% faster regen, it is still too slow to have an impact during combat. Using health items are much more constructive and you volition always take one.
GladiatorGladiator ix Reduces the amount of Stamina consumed when blocking melee attacks by twenty%. C Rank Icon
Most enemies you will be fighting are not going to be the melee enemy blazon.
Steel And ChromeSteel And Chrome 9 Increases melee damage past x%. A Rank Icon
A must have in whatever Melee build. The increased damage is always useful.
Divided AttentionDivided Attending 11 Allows you to reload weapons while sprinting, sliding and vaulting. S Rank Icon
It allows you to stay mobile during fights without having to stop and reload. Good on whatever weapon, cracking on shotguns and other low mag size guns.
Like A ButterflyLike A Butterfly eleven Dodging does not drain Stamina. B Rank Icon
Useful in Beat out on the Brat and in any melee build. Outside of those situations non very impactful.
MultitaskerMultitasker 11 Allows you lot to shoot while sprinting, sliding and vaulting. A Rank Icon
Useful in builds that dearest to run and gun. This makes you difficult to hit and however allow you lot to dish out impairment.
InvincibleInvincible 12 Increases max Health by 15%. S Rank Icon
More health will let you take more damage before dying. Always proficient.
Tenacious VTenacious V 12 Getting hit does not interrupt Wellness regeneration. A Rank Icon
This skill prevents the regen delay during combat which can be helpful for V.
TransporterTransporter 12 Allows you to shoot with Pistols and Revolvers or dart while carrying a torso. C Rank Icon
Simply relevant in a few situations/objectives. Outside of those situations it is pretty useless.
Human ShieldHuman Shield 14 Increases Mitigation Chance by 25% and Mitigation Force by 20% while conveying a body.
Past default, Mitigation grants a chance to reduce whatever damage taken by 50%
B Rank Icon
You won't be in a lot of situations where you'll be conveying bodies while in combat. Notwithstanding, when y'all do, information technology should help with survivability.
MarathonerMarathoner 14 Sprinting does not drain Stamina. B Rank Icon
Unlocks at body 14. By that level, for sprinting to make a noticeable affect on your stamina you would need to be sprinting for a pretty long fourth dimension. Something you wont be doing oftentimes. A useful awarding is to make sure you tin run away after spending some stamina with melee attacks
Cardio CureCardio Cure 16 Wellness regenerates 15% faster as you lot move. C Rank Icon
Increment in wellness regen is then small it is negligible. Not a problem when healing items are abundant.
Dog of WarDog of War 16 Increases Health regen in combat past thirty%. C Rank Icon
Wellness regen in combat takes too long to showtime and regenerates likewise slow. There is an affluence of healing items, making this perk redundant.
Steel ShellSteel Shell 18 Increases Armor by x%. S Rank Icon
Increases your armor's effectiveness, making you tankier. Gives more survivability.
The RockThe Stone 20 Enemies cannot knock y'all down. C Rank Icon
Immunity to knockdown isn't very useful when in that location aren't many enemies that can have the effect. There is also an added side effect of cars dealing even more than damage to you when running into you.
IndestructibleIndestructible 20 Reduces all incoming damage past 10%. S Rank Icon
Harm reduction to every type of damage is useful in every situation
Perk Attr. Level Consequence at Lv. i Rating & Reason
InvincibleInvincible 12 Increases max Health by 15%. S Rank Icon
More health will let you take more damage before dying. Ever good.
Divided AttentionDivided Attention eleven Allows yous to reload weapons while sprinting, sliding and vaulting. S Rank Icon
It allows y'all to stay mobile during fights without having to stop and reload. Good on any weapon, groovy on shotguns and other low magazine size guns.
Steel ShellSteel Shell xviii Increases Armor by 10%. S Rank Icon
Increases your armor'south effectiveness, making you tankier. Gives more survivability.
IndestructibleIndestructible twenty Reduces all incoming damage by ten%. S Rank Icon
Damage reduction to every blazon of damage is useful in every situation
Hard MotherfuckerHard Motherfucker Level 20 in Athletics When entering combat, Armor and Resistances increase by x% for ten sec.
+1% per Perk level.
S Rank Icon
More reduction to damage taken is e'er good.

All-time Perks to Choose

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List of Perks and Skill Tree Guide

Attributes and Perk Skill Trees
Trunk Athletics Annihilation Street Brawler
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Intelligence Breach Protocol Quickhacking
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Cool Ninjutsu Cold Blood
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Source: https://game8.co/games/Cyberpunk-2077/archives/313960

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