How To Level Up Athletics Cyberpunk
This is a guide to the Athletics Skill Tree in Cyberpunk 2077. Acquire how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.
Gained by punching or using melee weapons, too equally jumping. Past equipping a weapons with a high attack speed (like a katana), yous can mash the assail button for about 35 seconds to gain 20 EXP.
An extremely easy exploit for leveling upwardly Athletics quickly involves inbound berserk mode, then quickly attacking with a melee weapon equipped. This will permit you lot to level up roughly once a minute for lower levels. An Operating Organisation with a long duration, such as the Militech Berserk MK.v is best for this.
1 | 2 | 3 | iv |
---|---|---|---|
- | Increases Conveying Capacity by 20. | +one Perk Point(s) | Increases Stamina by 5%. |
v | 6 | 7 | 8 |
Increases Stamina Regen Rate past 10%. | Increases Carrying Capacity by 40. | +1 Perk Point(southward) | +1 Perk Point(s) |
9 | 10 | 11 | 12 |
Increases Health by 5%. | +1 Perk Bespeak(s) | +1 Perk Betoken(s) | Increases Health past 5%. |
13 | fourteen | fifteen | 16 |
Increases Carrying Chapters past 100. | Increases Armor by 3%. | Increases Health Regen Rate Exterior Gainsay by 10%. | +1 Perk Betoken(southward) |
17 | xviii | 19 | xx |
Increases Health by 5%. | Increases Armor by 3%. | +1 Perk Point(s) | Unlocks the last Perk in the Skill tree. |
Perk | Attr. Level | Result at Lv. 1 | Rating & Reason |
---|---|---|---|
Hard Motherfucker | Level 20 in Athletics | When entering combat, Armor and Resistances increase by 10% for 10 sec. +i% per Perk level. | More reduction to damage taken is e'er expert. |
Regeneration | 3 | Health slowly regenerates during gainsay. | Regenerating in combat takes besides long to outset and regens as well boring. Using Healing items are much more than effective |
Pack Mule | 3 | Increases carrying capacity by threescore. | Increased carrying capacity is useful, but inventory management is fairly piece of cake when your vehicle is also a mobile stash. Pack Mule volition only increase the time before you need to do inventory direction. |
Truthful Dust | 3 | Increases max Stamina past ten%. | More stamina is proficient for whatsoever build to let you dodge and run more, and even ameliorate on melee builds |
Soft On Your Feet | 5 | Reduces fall damage by five%. | Decreased fall damage isn't something you will find useful through your playthrough in whatsoever build or situation. |
Epimorphosis | 7 | Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. | This is a dainty quality of life perk, only is not necessary to have in the long run equally there are a ton of healing items y'all can use. |
Wolverine | 7 | Health regen activates 20% faster during combat. | Even with 90% faster regen, it is still too slow to have an impact during combat. Using health items are much more constructive and you volition always take one. |
Gladiator | ix | Reduces the amount of Stamina consumed when blocking melee attacks by twenty%. | Most enemies you will be fighting are not going to be the melee enemy blazon. |
Steel And Chrome | 9 | Increases melee damage past x%. | A must have in whatever Melee build. The increased damage is always useful. |
Divided Attending | 11 | Allows you to reload weapons while sprinting, sliding and vaulting. | It allows you to stay mobile during fights without having to stop and reload. Good on whatever weapon, cracking on shotguns and other low mag size guns. |
Like A Butterfly | eleven | Dodging does not drain Stamina. | Useful in Beat out on the Brat and in any melee build. Outside of those situations non very impactful. |
Multitasker | 11 | Allows you lot to shoot while sprinting, sliding and vaulting. | Useful in builds that dearest to run and gun. This makes you difficult to hit and however allow you lot to dish out impairment. |
Invincible | 12 | Increases max Health by 15%. | More health will let you take more damage before dying. Always proficient. |
Tenacious V | 12 | Getting hit does not interrupt Wellness regeneration. | This skill prevents the regen delay during combat which can be helpful for V. |
Transporter | 12 | Allows you to shoot with Pistols and Revolvers or dart while carrying a torso. | Simply relevant in a few situations/objectives. Outside of those situations it is pretty useless. |
Human Shield | 14 | Increases Mitigation Chance by 25% and Mitigation Force by 20% while conveying a body. Past default, Mitigation grants a chance to reduce whatever damage taken by 50% | You won't be in a lot of situations where you'll be conveying bodies while in combat. Notwithstanding, when y'all do, information technology should help with survivability. |
Marathoner | 14 | Sprinting does not drain Stamina. | Unlocks at body 14. By that level, for sprinting to make a noticeable affect on your stamina you would need to be sprinting for a pretty long fourth dimension. Something you wont be doing oftentimes. A useful awarding is to make sure you tin run away after spending some stamina with melee attacks |
Cardio Cure | 16 | Wellness regenerates 15% faster as you lot move. | Increment in wellness regen is then small it is negligible. Not a problem when healing items are abundant. |
Dog of War | 16 | Increases Health regen in combat past thirty%. | Wellness regen in combat takes too long to showtime and regenerates likewise slow. There is an affluence of healing items, making this perk redundant. |
Steel Shell | 18 | Increases Armor by x%. | Increases your armor's effectiveness, making you tankier. Gives more survivability. |
The Stone | 20 | Enemies cannot knock y'all down. | Immunity to knockdown isn't very useful when in that location aren't many enemies that can have the effect. There is also an added side effect of cars dealing even more than damage to you when running into you. |
Indestructible | 20 | Reduces all incoming damage past 10%. | Harm reduction to every type of damage is useful in every situation |
Perk | Attr. Level | Consequence at Lv. i | Rating & Reason |
---|---|---|---|
Invincible | 12 | Increases max Health by 15%. | More health will let you take more damage before dying. Ever good. |
Divided Attention | eleven | Allows yous to reload weapons while sprinting, sliding and vaulting. | It allows y'all to stay mobile during fights without having to stop and reload. Good on any weapon, groovy on shotguns and other low magazine size guns. |
Steel Shell | xviii | Increases Armor by 10%. | Increases your armor'south effectiveness, making you tankier. Gives more survivability. |
Indestructible | twenty | Reduces all incoming damage by ten%. | Damage reduction to every blazon of damage is useful in every situation |
Hard Motherfucker | Level 20 in Athletics | When entering combat, Armor and Resistances increase by x% for ten sec. +1% per Perk level. | More reduction to damage taken is e'er good. |
All-time Perks to Choose
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
---|---|---|---|---|---|---|
Trunk | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Power | Engineering science | Crafting | ||||
Cool | Ninjutsu | Cold Blood |
Perks and Attributes | |
---|---|
Listing of Perks | Listing of Attributes |
Character Building Guides | |
All-time Builds | Best Perks |
Best Attributes | Perk Tier List |
Guides by Category | |
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News and Game Info | Quests and Walkthrough |
Perks and Attributes | Weapons |
Wear and Armor | Cyberware |
Cars and Vehicles | Items and Gear |
Quickhacks | Mods and Attachments |
Tips and Tricks | Game Mechanics |
Characters | Best Builds |
Best Weapons | All-time Armor |
Maps and Locations | Lifepaths |
Factions | Trophies |
Message Boards |
Source: https://game8.co/games/Cyberpunk-2077/archives/313960
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